What a unique art style. Let me know if you ever want to write something about it for Game Developer.
Made for WASM-4 Game Jam. Winner of Unique and Graphics categories.
A short adventure puzzle game inspired by the work of M. C. Escher, set in a mind palace. A place, where pure thoughts cannot be hidden from its visitors.
For the Game Jam Version:
- You can get stuck in the last x/3 (puzzle with 3 goals). Do not insert the last piece while being inside because you will not be able to push it away. Also, you can freely skip the puzzle and not risk anything.
- Game is not saving progress.
- Arrow keys - Move
- X - Push boxes
- Z - Pull boxes
- R - Respawn at the last checkpoint (if you get stuck)
- Close text prompts with X or Z
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Game Developer? What do you mean? If you think people would be interested in this, I would love to.
the publication Game Developer formerly known as Gamasutra
wow this game is really good and it's cool this is made using C++. i noticed you had a fisheye effect on things, and you can fix that by instead of just simply using the distance to the player to calculate wall height, you can use (distance to player * (cos of (direction the ray is pointing-the direction of the player))) im not sure how you would program that in C++ but thats basically it. (this would only work if this is a raycaster). your welcome if this is helpful :) im not actually good at programming lol
I know the fisheye effect is quite noticable. However, I quite like it because it fit the overall theme (I wanted the player to know they are not in a real world basically). I am glad you liked the game!
I really liked this game and the visuals! Good job :)
funky, made in web asm i think?
Yes, using c++ and wasm-4.
how long did it take to learn wasm
I actually did not write any pure wasm code. I wrote the whole game in c++ and then compiled it to wasm, as you would normally do.
However, I used wasm-4 library (as this is a wasm-4 game jam entry), which took care of drawing the framebuffer and playing sounds for me. Since the library is very simple, I did not have any problems doing stuff right away.
This was really cool, kinda like playing a demoscene submission via the web.
I'd love to read a devlog if there is one.
I am glad you liked the game! It is indeed demo-like since I am working on a bigger project (with similar weird geometry stuff), and I don't really have time to further polish this game. After all, this game was just an exploration of the bigger project from a different perspective.
Sadly, I also don't have time to write devlogs, so there isn't one. Sorry :(. Maybe someday I'll manage to write something, but no promises.
I think I got stuck in the 3/3 section by completing the one with the extra space last and now I'm stuck behind it and can't get out